Confronting sexism and toxic masculinity in gaming and other digital spaces, Angela Washko’s practice spans interventions in mainstream media, performance art in virtual environments, net art, video games, and moving image works. Washko’s unique approach uses digital and game design to challenge misogyny and queerphobia in virtual public arenas. Her projects include The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, a four-year-long feminist intervention inside the most popular online multiplayer role-playing video game of all time; and The Game: The Game, a dating simulator wherein players experience the practices of several prominent seduction coaches (aka pick-up artists) taken directly from their instructional books and video materials.
Copresented by the Walker Art Center and AIGA Minnesota.
Directly following each lecture, meet the presenters, grab a drink, and chat with fellow design lovers in the Walker’s Main Lobby.
Save with an Insights Series Package
$90 ($71 Walker and AIGA members; $38 students)
Price includes tickets to five paid events. (Unclaimed reserved tickets are released 15 minutes before the event start time.) Purchase online, visit the Walker box office, or call 612-375-7600.
This program will have ASL interpretation.