Resident Artist: Matt Bakkom, Part 3
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Resident Artist: Matt Bakkom, Part 3

Kick off summer at a gigantic, 200-player game of “Capture the Flag” in the Minneapolis Sculpture Garden. For the evening, the garden will be transformed into a playing field of prisons, safe-areas, dark and spooky hiding places, and dreaded expanses of space that every player must cross in order to help their team recover the flag.

On-site registration begins at 8:30 pm, if space is still available. Players should arrive by this time to get a team assignment, rules sheet and waiver form and “Capture the Flag” t-shirt. The game commences at dusk and runs until the best team wins, or midnight, when the park closes.

Rules

The goal of the game is to capture your opponent’s flag and return it safely to your territory.

There are 2 teams—one represents the southern end of the garden (Renaissance) and the other represents the north end (Contemporary).

After registration players are randomly assigned teams. Each team may have up to 100 players.

The boundaries of each team area are displayed on the map—please note, all bounding sidewalks are neutral. The only border between the two sides is the chalk line that divides the North and South sides, located on the northern side of the Spoonbridge and Cherry.

Each team will be given a flag that must be visibly hidden in their territory.

In order for a flag to be captured it must enter the victor’s territory from directly across the north/south border.

When a player enters their opponent’s territory they are in danger of being captured by the touch of a defender. That defender must then escort that player to the prison. Defenders can capture up to 3 invaders at one time.

The captured player will remain in prison until liberated by the touch of one of their teammates. Rescuers may save up to 2 players in a single attempt. At that point the players are allowed to return safely to the nearest neutral territory.

In the case of prison overcrowding a jailbreak can be called by a majority vote among the marshals at which point all prisoners on both sides proceed to neutral territory.

Presiding marshals will inform players of the rules in case of confusion, violation or dispute. Please remember that all standard Sculpture Garden and Minneapolis Park regulations are in effect.