Last time we checked in on Art on Call, the Walker’s upcoming cellphone-based audio tour project, we were still fleshing out the API and locking down features – and dreaming of iPod integration. Last week I started more intensive design on the actual classes, data structure, and the web-based app to enter data into the system. Coding began Thursday morning, and I’m happy to announce I have working versions (I think) of all the basic classes and data abstraction layer. Because of the need for speed I seriously considered some pre-packaged data modeler tool like Alzabo, which the Walker has previously used with good success, but I was unfamiliar with.
I opted instead to write the classes largely from scratch – I felt good enough about my design work and data structures that I wanted to streamline things and really push the inheritence aspect of the classes. (Probably this could have been done with Alzabo, but I didn’t think I had time to learn a new tool.)
Sure, there’s a million pieces still to write and test, but a big chunk of the code is written…
Get Walker Reader in your inbox. Sign up to receive first word about our original videos, commissioned essays, curatorial perspectives, and artist interviews.