Design
Is AI Sorry It Took Your Job?
What does it mean to design around the idea of a ‘surface’?
I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art
Current Series
Exploring artists whose work considers audio and the built environment, this series delves into the ways artists have reexamined the acoustic contours of the sites we inhabit.
An exploration into how artists and designers interpret digital systems that influence how we read, write, and make meaning.
Pairing designers with thinkers and activists, this series of articles guest edited by David Gissen forms new collaborations that rework what everyday design could be if freed from concepts of a “normal body.”
Over the past decade, the term “content” has proliferated throughout the public lexicon. But what exactly is content? Media theorists, meme historians, artists, and others explore what content is and who controls he containers.
Latest
Type Meets Prototype: Kelli Anderson
What does it mean to design around the idea of a ‘surface’?
Surya Mattu: Explaining the Unseen
I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art
Is AI Sorry It Took Your Job?
Twin Cities Sounds
Pauline Oliveros Makes New Music for Minnesotans
Poster Insights
Reframing Sophie Calle: An Interview with Julia Born
Artist Yule Log
The Haunting Call of Concrete: The Warrington-Runcorn New Town Development Plan
Sound and Architecture: A Dialogue of the Improbable and the Intimate
Past Series
This series celebrates subversive and rebellious design: radical pioneers of new aesthetics, socially critical collaboratives, innovators left out of design histories, and more.
Animated by voices from both inside and outside of traditional design practices, the articles in this series offer new perspectives on too-often overlooked aspects of book covers.
Celebrating the opening of Idea House 3, the series Houses of Ideas looks back at the Walker’s Idea House projects and dives headfirst into in-depth interviews with some of today’s Midwest-based designers.
Flat Files features behind-the-scenes insights into work by the Walker design studio.
Selections from the exhibition catalogue accompanying Designs for Different Futures and supplemental lectures and projects explore how designers create, critique, and question possible futures, big and small.
A collection of fictional letters, memos, and visual artifacts created by a group of futurists, speculative designers, authors, and artists.
This series features contemporary designers’ reflections on how countercultural creators of the 1960s and 70s influence their work and thinking today.
UNLICENSED investigates contemporary culture’s obsession with bootlegging and features interviews with designers and artists who play with this phenomenon in their practices.
These commissioned essays by Kimberly Drew, Alexandra Lange, An Xiao Mina, and others accompanied the 2015 conference Superscript: Arts Journalism and Criticism in a Digital Age.
UNCOVERED focuses on the relationship between music and design.
We check in with some of our favorite publication designers, including Paul Chan, Sandra Kassenaar, Adam Michaels, and Eric Wrenn.
Experimental Jetset, Lucky Dragons, Tomás Saraceno, and others share how the art and artists of Hippie Modernism: The Struggle for Utopia have influenced their work and thinking today.
A deep dive into the archives of the Gradient, a design-focused publishing platform from the 2010s.