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Design

Is AI Sorry It Took Your Job?
A person is sitting indoors, smiling at the camera while using a laptop. The photo appears to have an inverted or negative color effect. There is a chair and a table in the background.

Is AI Sorry It Took Your Job?

As algorithmic systems increasingly dictate the rhythms of our reality, artist and data scientist Angie Waller delves into the broader human realities of tech and make visible the unseen forces of digital capitalism and authoritarian automation.
What does it mean to design around the idea of a ‘surface’?

What does it mean to design around the idea of a ‘surface’?

How can Kandis Williams’s approach to exploring Blackness in layered and shifting ways inform a catalog? Designer Nazli Ercan explores.
I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art

I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art

As he gears up to embark on a North American tour with Hunx and His Punx, multidisciplinary artist and musician Seth Bogart sat down to chat about queercore, working with John Waters, and why he is glad he didn’t go to art school.

Current Series

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Exploring artists whose work considers audio and the built environment, this series delves into the ways artists have reexamined the acoustic contours of the sites we inhabit.

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An exploration into how artists and designers interpret digital systems that influence how we read, write, and make meaning.

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Pairing designers with thinkers and activists, this series of articles guest edited by David Gissen forms new collaborations that rework what everyday design could be if freed from concepts of a “normal body.”

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Over the past decade, the term “content” has proliferated throughout the public lexicon. But what exactly is content? Media theorists, meme historians, artists, and others explore what content is and who controls he containers.

Past Series

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This series celebrates subversive and rebellious design: radical pioneers of new aesthetics, socially critical collaboratives, innovators left out of design histories, and more.

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Animated by voices from both inside and outside of traditional design practices, the articles in this series offer new perspectives on too-often overlooked aspects of book covers.

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Celebrating the opening of Idea House 3, the series Houses of Ideas looks back at the Walker’s Idea House projects and dives headfirst into in-depth interviews with some of today’s Midwest-based designers.

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Flat Files features behind-the-scenes insights into work by the Walker design studio.

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Selections from the exhibition catalogue accompanying Designs for Different Futures and supplemental lectures and projects explore how designers create, critique, and question possible futures, big and small.

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A collection of fictional letters, memos, and visual artifacts created by a group of futurists, speculative designers, authors, and artists.

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This series features contemporary designers’ reflections on how countercultural creators of the 1960s and 70s influence their work and thinking today.

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UNLICENSED investigates contemporary culture’s obsession with bootlegging and features interviews with designers and artists who play with this phenomenon in their practices.

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These commissioned essays by Kimberly Drew, Alexandra Lange, An Xiao Mina, and others accompanied the 2015 conference Superscript: Arts Journalism and Criticism in a Digital Age.

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UNCOVERED focuses on the relationship between music and design.

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We check in with some of our favorite publication designers, including Paul Chan, Sandra Kassenaar, Adam Michaels, and Eric Wrenn.

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Experimental Jetset, Lucky Dragons, Tomás Saraceno, and others share how the art and artists of Hippie Modernism: The Struggle for Utopia have influenced their work and thinking today.

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A deep dive into the archives of the Gradient, a design-focused publishing platform from the 2010s.