Ghost Hand
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Ghost Hand

The table got an update recently. It has audio now. It has really really loud audio now in a space with a lot of echoes. Since we have to tweak movies individually after we hear them in the space we are going to add a node for volume to the XML describing each movie. We are still working out solutions to deal multiple sound sources being open at once since there is a lot of sound overlap.

The cool part now and why i titled the post Ghost Hand is the hand in the table now ghosts your actual movements. It is no longer a one size fits all mannequin hand. Everyone who walks by seems to think this is “the coolest thing ever”. Its hard to take pictures of the screen but that didn’t stop me.

And the final update is i changed the font to Univers because the hinting seemed better. If you had been trying to read the type before you would notice the difference. I would have liked to use Avenir to match our new identity system but that font doesn’t seem to be hinted very well for rendering on screen, or else it didn’t survive my conversion to True Type intact.

Still a long way to go but this is progress.

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