First of all, I’d like to apologize to all the people on twitter that follow me and had to endure my ranting about the trials and tribulations of converting real media files: I’m sorry.
So let’s say you have a pile of real media video that was recorded sometime earlier in the decade when real video was still relevant, but you realize any sane person these days doesn’t have RealPlayer installed and can’t view it. What you really want is that video to exist in an mp4 so you can stream it to a flash player, or eventually use <video> in html5 (once they work that codec stuff out). If you do a little googling on how to convert real video into h.264 mp4, you’ll find lots of programs and forum posts claiming they know to do it. But it’s mostly programs that don’t actually work and forum posts that are no longer relevant or strewn with blocking issues.
Thankfully, there is a better way, and I will lay it out for you.
Step one: Download the actual media
In our scenario, you have a list of 80 or so real media files that you need to convert. The URLs for those things probably look something like
http://media.walkerart.org/av/Channel/Gowda.ram
. If you were to download that .ram file, you’d notice that it’s about 59 bytes; clearly not enough to be the actual video file. What it is, is a pointer to the streaming location for the file. If you open up that .ram file in a text editor, you’ll see it points to rtsp://ice.walkerart.org:8080/translocations/media/Gowda.rm
, which is the location for our real media streaming server here at the Walker.The thing we really want is the .rm file, but it can be a little hard to get via rtsp. Since we’re not stream ripping someone else’s content (that would be wrong, dontcha know), we can just log in to the server and based on that file path it’s looking for, grab the .rm via SCP or a file transfer mechanism of our choice. I happened to know that all our .rm files are actually accessible via HTTP, so I just did a little find/replacing in the URLs and built a list with wget
to download them.
Step two: Convert the real media files to mp4
If you were trying to do this back in the day this would be a major pain. You’d have to use mencoder
and the longest, most convoluted command-line arguments you’ve ever seen. Thankfully, Real recently came out with an updated version of RealPlayer that has a handy little thing in it called RealPlayer Converter. Sounds too good to be true, right? It is.
For larger files, it only works well on Windows, and it doesn’t give you a lot of options for encoding. The mac version will hang at 95% encoding for most files, and that’s pretty annoying. Save yourself the trouble and use a Windows box. Once you have RealPlayer installed, open up the converter, drag your .rm files in, and set the conversion settings. Depending on what your original sources are, you might need to fiddle with the options. I used the h.246 for iPod and iPhone, because that fit the size (320×240) that my source files were. I cranked down the bitrate to 512kbps and 128kbps, because my source .rm files were about 384kbps and 64kbps to start with. This will give you a .m4v file, which is basically a .mp4 file with a different extension, but should work OK for most stuff.
Queue everything up and let it rip. On a two year old PC, it took about a day to process 48 hours worth of video.
Step three: Check your files
This is the part where your curse a little bit, realizing that in half the video you just encoded, the audio is out of sync with the video. This is a common problem when converting real video, and Real’s own tool doesn’t do a good job of handling it, never mind the fact that if you just play the video in RealPlayer, it plays in sync just fine. If you were to open the .m4v up in QuickTime Pro and look at the movie properties, you’d see something like this:
Notice the problem there? The video and audio tracks have different lengths, the video track being shorter than the audio. There is a way to fix this.
Step four: Synchronize the audio and video
There is a handy mac program that helps you fix just this synchronization issue. It’s called QT Sync. Operation is pretty simple. You open up a video file and it shows you fiddle with the video/audio offset until it is synced up. Here’s a screenshot:
Ideally, proper sync will occur when the number of frames is equal for both the audio and video. In my experience, most of my videos were synced when the video frame count was about 10 short of the audio frames, but your mileage may vary. Some of the videos I worked with would also slowly drift out of sync over time, and unfortunately, there isn’t a way to fix those. Just sync them up the the beginning and rest easy knowing you’ve done what you can.
Step four-and-a-half: Save the video
This is where things get tricky again. How you save the video depends on what you’re going to do with it. If your output target is just for iPods and iPhone, and you’re not going to be streaming it from a streaming server, you have it good. If you are planning on streaming, skip to step five. You can save the video from QT Sync without re-encoding. You’ll just be writing the audio and video streams in a new .mp4 wrapper, this time with a proper delay set up for one of the streams. To save the .mp4, you file > export, and use “Movie to mpeg-4” as the format. Go into the options, and you want to use “Pass through” as the format for both audio and video, and do not check anything in the streaming tab. Here’s what it looks like:
This will take a moment to write the file, but it won’t re-encode. If you open the resulting mp4 up in QuickTime Pro and look at the properties, you should see something like this:
Note how the video track has a start time 6 seconds later than the audio. This is good and should play in sync. If Rinse and repeat for each of your videos that is out of sync and you’re done.
Step five: Save the video
If you’re reading this, it’s because you want to take your converted video and stream it to a flash player, using something like Adobe Streaming Media Server. If you were to take that synced, fixed up mp4 from step 4.5 and put it on your streaming media server and started streaming, you’d notice that the audio and video were out of sync again. See, Adobe Streaming Media Server doesn’t respect the delay or start time in an .mp4 file. I didn’t test other streaming servers like Wowza, but I’m guessing the suffer from the same issue. It sucks, but I can kind of see it making sense for a streaming server to expect them to be in sync.
Instead, we are stuck fixing the video the hard way. You have the video sync’d up in QT Sync, but instead of saving it as a .mp4 as in step 4.5, save it as a reference movie with a .mov extension. We’re doing this because we’ve got to re-encode the video, again, essentially hard-coding the audio or video delay into the streams, rather than just the .mp4 wrapper.
Step six: Encode the video (again)
So, now you have a bunch of .mov referrence files that are ready to be batch processed. You can use whatever software you like to do this, but I like MPEG Streamclip, which I wrote about a little in this post about iTunes U. It is way faster than Compressor, and it does batch processing really nicely.
You want to use settings that are similar to what your file is already using. I outlined that above, but here’s what the settings screen looks like:
Yes, you’re losing a bit of quality here encoding the video for the second time, but there isn’t a way around it. In looking, I couldn’t notice a difference between the original .rm file, the first version m4v, and the fixed and synced .mp4. There is no doubt some loss, but it is an acceptable trade-off to get a usable video format.
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