“She often wandered around barefoot… and climbed up on tables when she was excited about a project… Muriel was clearly in her element, making trouble,” recounted MIT Press editors Larry Cohen and Roger Conover. Muriel Cooper, who was best known for articulating the graphic language of MIT for more than 40 years, also challenged the limitations of contemporary communication. As a troublemaker, she conceptually (and literally) transformed conventional principles of design into new strategies for visualizing information. And her enthusiasm for shaking things up was matched by her eagerness for working with emerging technologies, a precursor to our increasingly seamless relationship with information and tech. All while barefoot.
Captured through memories, ephemera, video clips, publications, and other works, Cooper is the focus of the exhibition Messages and Means: Muriel Cooper at MIT, currently on view at the Arthur Ross Architecture Gallery at Columbia in New York City. I recently had a chance to catch up with co-curators David Reinfurt and Robert Wiesenberger to talk about this project.
Hello David and Rob. Can you tell us a little about yourselves?
Robert Wiesenberger: Hi Dante. I’m a PhD candidate in art history at Columbia. Officially, I study 20th-century architecture, though I also tend to focus a lot on design, variously defined. This fall I began teaching a seminar on graphic design history in the MFA program at the Yale School of Art.
David Reinfurt: I am a graphic designer in a fairly expanded sense. I am often working on projects which aren’t strictly graphic design, or not in the way it is conventionally understood, and these can be set in art contexts as often as not. Much of my work is together with Stuart Bailey under the name Dexter Sinister. I also work with Stuart and Angie Keefer on The Serving Library, an online and printed publishing project. I also teach at Princeton University and this feeds my practice. Finally, I also do projects on my own or with other people, such as this one with Rob.
Who was Muriel Cooper?
RW: Muriel Cooper (1925–1994) was a graphic designer who spent the bulk of her career working at MIT. In the mid-50s, she started as a designer in the Office of Publications. By the mid-60s she was the first Design Director at the MIT Press, where she rationalized their production system and designed classic books like The Bauhaus (1969) and Learning from Las Vegas (1972), along with about 500 others. In the mid-70s she founded the Visible Language Workshop in MIT’s Department of Architecture, where she taught experimental printing and hands-on production. And by the mid-80s, she was a founding member of the MIT Media Lab, designing early computer interfaces.
Why were you interested in collaborating on an exhibition about her work?
DR: I first bumped into Muriel’s work shortly after she delivered a talk at the fifth TED Conference in Monterey, California in 1994. She presented radical new work in computer interface design, showing a constellation of three-dimensional typographic interfaces developed with her students and colleagues at the Visible Language Workshop in the MIT Media Lab. I had just started a job in the brand-new area of “interaction design” at IDEO in San Francisco, working for a former student of Muriel’s. At this point, her work was everywhere — the cover of ID Magazine for example. And it was the model for what we were trying to do there. She passed away unexpectedly soon after the TED talk and I had often been surprised (dismayed) that the provocations she offered were not taken up more fully in the following years.
RW: My first exposure to Muriel was on my bookshelf, looking at her designs for classics of art and architectural history in the ’60s and ’70s, and her seven-bar colophon that still appears on the spine of every MIT Press Book. The story only got better when I learned about her work with interfaces.
Could you walk us through the exhibition? What can we expect to see?
RW: This show brings together Muriel’s photos, sketches, prints, mechanicals, books, and videos. In many ways, preparing it was a media archaeology of the very recent past: We salvaged some incredible materials, from a variety of sources, and in an amazing range of formats (slides, digital and audio cassettes, laser discs, etc.).
The GSAPP exhibitions team did a smart job creating a custom steel structure that suspends three long walls in the gallery, two of them angled. The works are sandwiched between sheets of clear plexi, and appear to float. We tried to mix media, as Muriel would, and treat all media in the same way. We also wanted to mix visual and verbal material, reveal process and show some of Cooper’s teaching materials. Work by students and colleagues runs through the show — traditional notions of authorship weren’t terribly important, and it was an extremely collaborative environment. In many cases, Muriel is the author of the process or system, or created the environment in which it was produced, whether or not she designed the graphic you’re looking at.
RW: The three panels broadly — over-simplistically — reflect the three overlapping phases of her career: As a designer (for the Office of Publications and MIT Press), as a teacher (for the Visible Language Workshop), and as a researcher. The chronology is loose, but generally follows these three successive phases. Still, we don’t want to suggest a lockstep teleology toward new media, that all Muriel’s work culminated in the digital. We think her concerns with production and rapid feedback were quite consistent throughout, that the tools (many of which she made or modified) finally caught up with her.
DR: Central to our approach is Muriel’s idea of responsive graphic systems and design processes that embed an explicit feedback loop. Describing Messages and Means, the course she taught at MIT and which gives our exhibition its name, she said:
RW: We included a handful of Muriel’s key books on art, design, and architecture in the show. She also produced beautiful books on chemistry and geophysics, but she was really involved with the debates on architecture, design, cybernetics, artificial intelligence, and so on; this environment at MIT and in Cambridge more broadly, full of Bauhäusler and remarkable researchers, both shaped her, and was shaped by her. These few, full books in the show (we show many other book covers) form a kind of spine for an intellectual history that runs through it. They’re overdetermined, in terms of both form and content.
For example, Nicholas Negroponte’s The Architecture Machine (1970) is interesting both as a design object and as an insight into the AI (artificial intelligence systems) being developed at MIT at the time — for him about architecture, for her about graphic design. Muriel worked with Negroponte and his Architecture Machine Group, which evolved into the MIT Media Lab, where Cooper taught. The idea with these books is that, given the premium on “visual communication,” you really can pick them up in the gallery and get a good sense of what they’re about.
What was the exhibition process like?
DR: We spent a ton of time in archives, making some kind of order, and trying to understand various artefacts — what were they, who made them, how were they intended? Talking to Muriel’s many, still-active colleagues and students was crucial to figuring out what was what. The selection process was frankly quite tricky: Selecting a small group of outstanding objects was difficult as her interests remained consistent, but neither the media nor the situations stayed still. So it was challenging to pick what to show. Plus it was the first time a show like this has been organized since Muriel died in ’94. (Though there was a small exhibition convened in that year, at MIT, by Cooper’s friend, Tom Wong, who also consolidated her papers at MassArt.)
What was the MIT’s relationship to design at the time she began working there?
RW: MIT was doing serviceable design work when Muriel began there. Gyorgy Kepes, a former colleague of Moholy-Nagy’s, and since 1947 a teacher at MIT, thought MIT’s design presence could be much stronger and suggested that they hire a dedicated designer for their Office of Publications. Both there and at the MIT Press Muriel created systems to standardize formats and production and give a consistent look to publications. And her earliest work at MIT — which we debated whether or not to include — is in fact quite “pretty” in a mid-century way that Paul Rand would be proud of (and indeed was proud of; Cooper met Rand during a brief stint at ad agencies in New York, and he later recommended her to work for the MIT Press). It’s not really representative of her later work, which is rougher, and more about process and dynamism, but does suggest her formation, and a point of departure.
Cooper claims that the Office of Publications — renamed “Design Services” under her tenure — was the first dedicated design program at an American university. We couldn’t confirm that, but it certainly was one of the first. Likewise, no academic publisher had the kind of dedicated design department that she established at the MIT Press, and nobody else’s typography was as modern. Clearly Cambridge was an exciting place for design. When Cooper started at MIT, Gyorgy Kepes was teaching there, and Walter Gropius was the head of the Harvard GSD.
… make more intelligible the highly complex language of science… and articulate in symbolic, graphic form the order and beauty inherent in the scientist’s abstract vision.
Were there other designers at the time who were exploring themes Cooper was also interested in?
RW: Definitely. Muriel hired her college classmate Jacqueline Casey to work at Design Services. She would soon head the office until her retirement in 1989. Casey, Ralph Coburn and Dietmar Winkler were the core of that office, and they also had guest designers, one of whom, from Basel, pretty much got them on their Helvetica kick.
They recall that people like Gerstner and Müller-Brockmann also came through the office. So Muriel imbibed a lot of this “International Style” typography from her colleagues, and no doubt from what she was reading. It’s not something she, or anyone else at the time, would’ve gotten from an American design program. It’s a visual language she used, but also reworked significantly.
What do you think was her interest in transitioning between spaces, from print to digital, or from flat to dimensional?
DR: Muriel was frustrated with the limitations of the printed page, and always interested in quicker feedback, non-linear experiences and the layering of information. She used an offset printing press, as she said, as “an interactive medium.” So when she first encountered computers, it was clear that these would present even greater possibilities.
RW: Integrating word and image on screen (“Typographics”), in a way that filtered and communicated information based on the reader/user’s interest, was her goal. The computer screen offered more depth, and information environments — real or simulated — offered more possibilities for orientation within this space. It was crucial to her that information be usable. She saw the designer’s job as creating dynamic environments through which information would stream, rather than designing unique and static objects.
Do you think she was aware of how deep our contemporary relationship would be with technology and interfaces?
RW: Muriel seems to have always had the newest gizmo, whether it was a special digital watch or the highest-resolution computer displays available outside NASA — and whether or not she always knew exactly how to use them (she was a bit of a klutz). It also seems that she predicted so much of our connection to interfaces and the need for them to be intuitive and anticipatory. Yet even she may have been surprised at the extent of it. And very likely frustrated. Not so much at their usability — so many products are pretty and intuitive — but at their inflexibility, their resistance to being hacked, or to using them to make new things. I think she would also be deeply troubled by their intrusiveness, and current questions of privacy and mass surveillance. As she noted in an essay for the Walker’s Design Quarterly in 1989 (one of the few that she would publish), artificial intelligence in computers presents important ethical questions for the designer of these systems. Coupled with her awareness of the corporate and defense sponsorship model for the MIT Media Lab, which was indispensable for her research, the question of the ends to which her research might be put was not far from her mind. In addition to being a technologist, she was, I think, always also a humanist.
Does the exhibition addresses any contemporary issues in design around communication and information?
DR: We don’t make the connections explicit, but we think they’re absolutely present at every turn. Muriel’s words, in some of the documents we show, are incredibly prophetic, and her process is no less relevant today than it was then.
As curators of the exhibition, has this project influenced your own thoughts about your relationship with design?
DR: We had an idea that this exhibition would document her work, her persistent concerns, and her generous spirit while also serving as a charge or challenge to those thinking about these things today to pick up these ideas and develop them.
RW: There’s so much work to do in studying and presenting graphic design to a broader public. We hope this show generates interest in Cooper, and in the field — but as the kind of inter- or anti-disciplinary one she envisioned. At one point, in our earlier descriptions, we called the exhibition both an archival project and a manifesto for future production.
Messages and Means: Muriel Cooper at MIT runs from February 25 to April 17, with galleries open Tuesdays through Saturdays from 12 to 6 pm at the Arthur Ross Architecture Gallery in Columbia University. Afterwards, the exhibition tours to the MIT Media Lab in Cambridge, Massachusetts. And as a bonus, here is Muriel presenting an Insights lecture at the Walker in 1987, pulled from our archives and unpublished until now.
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