Widening the Scope: On Intangibility, Embodiment, and Ephemerality
By Marvin Lin | June 15, 2015
On March 17, the Walker's design director Emmet Byrne and shop director Michele Tobin released Intangibles, an online collection of intangible products/artworks created by artists and designers. We asked Marvin Lin, editor-in-chief of music blog Tiny Mix Tapes, to respond to the collection.
Much of our lives revolve around intangibility, including our consumption of art. From live performances to museum visits, value is often placed on the experience of art, not on the physical and material components that make much of it possible. But how we value intangibility is tricky in certain contexts. During the Baltimore protests, the racism and injustice that led to the looting of material objects and the destruction of property were considered intangible concepts to those on the periphery, but tangible realities to those who experience them through material loss and economic disparity. Or consider the problematizing role that technology plays in making us increasingly more comfortable with intangible experiences yet complicating how we assign value to them: What leads us to favor a newly purchased vinyl album over a folder of MP3s, despite the latter getting more play? Or what about the difference in value between a conversation over coffee and that same conversation online?

$150 (Edition of 12)
We are surrounded by sound in our daily lives—but how do we curate the sounds that we control? How can these sounds amplify or glorify our daily rituals, slow us down, and mark the passage of time? Nico Muhly’s Canonical Tones explore the textures of our everyday routines, replacing the notion of “canonical hours”—the religious practice of dividing the day into multiple prayer sessions—with his own canonical ringtones. Muhly has conceived twelve different ritualized ringtones, which will be sold to twelve different people. Upon purchase, the buyer will be asked to correspond with Muhly via email, after which he will compose and record the ringtone (between 10 to 30 seconds of music), and send the single copy to the buyer, who will be the sole owner of the piece. Once all 12 ringtones have been purchased, composed, recorded, and installed—once all twelve ringtones are playing randomly on twelve phones around the world, like a bell calling us to worship—Canonical Tones will be complete.

$10 (Unlimited edition)
Maya Angelou is a party band. Her first show was at a warehouse rave in Chicago. The kind of party with Solo cups and vomit in the corner. She played a song about teevee, a song about craigslist, a song about a song, a scuffed version of Sam Cooke’s “(Don’t Fight It) Feel It,” and a song about her mother. She was booed. Maya Angelou opened for a Steely Dan-inspired-white-guy-rock-out. She would have hated them if they weren’t her friends. Maya Angelou’s style is understated. It’s not exactly knob-turning—more laptopping, head-bobbing. There’s a beat, some chords, a sample or two, a tiny bit of vocals. Like if you went to Subway to order music. She starts right on time and doesn’t mind an empty room. “I put the punk in punctual,” she explains. “I like to be home before midnight.” Upon purchase of this Intangible, the buyer will be put in contact with the artist to arrange their unique voicemail from members of Maya Angelou.
The Walker's new online collection further destabilizes our valuations of intangibility by shifting the context. Instead of just peddling the usual wares — generally speaking, objects that can be held — the Walker's online shop page is now also selling what it calls Intangibles, a multidisciplinary collection of art/products whose primary purpose is to call attention to their intangibility. So instead of retro drinking glasses and billfolds, we have a ZIP file and disappearing photographs; instead of stamp sets and watches, we have burning paper and a screening for a film that has yet to be made.

Let Me Know ... by RO/LU
From $90 (Unlimited edition)
Let Me Know … is a potential exhibition. An exhibition that hasn’t happened yet. It is the result of a series of connections, sometimes intentional and otherwise not, between RO/LU and the Walker’s artist book collection, beginning with memories of Rosemary Furtak, the Walker’s longtime librarian for which the book collection is named; continuing through the Walker’s sculpture storage and archives; breathing as art that we can’t see in the sculpture garden; touching on the history of artists young and old; living through Margit Wilson, the Walker’s new librarian; and enacted in undetermined locations in the future. It is, practically speaking, a .ZIP file that contains images, videos, audio recordings, and text files, as well as didactics, wall labels, and a graphic identity designed by Walker Art Center designer Dante Carlos. It is RO/LU’s hope that the purchaser will stage this exhibition in their home, at their school, in the gallery they run, or where they work. The price is dependent on location of installation.

CK Ghost by Chen Chen & Kai Williams
From $170 (Edition of 50)
For their Intangibles offering, product designers Chen Chen & Kai Williams have created joss paper versions of two of their most popular items. Joss products—sometimes called ‘ghost money’ and literally translating as ‘shade/dark money’ or ‘gold money’—are paper versions of luxury items or currency that are burned at the grave site of a loved one. The act of burning the symbolic paper sends the item to the afterlife, where the departed family member will be able to enjoy the product. Each packet of CK Ghost contains a 24 x 36 inch sheet which is designed to be folded into 3-d versions of the physical products, packaged inside a w traditional joss paper envelope. Each joss product is priced exactly the same as their physical counterparts, which are also available in the Walker Shop. CK Ghost is only complete once the paper has been burned—to that end, buyers who burn their copies will receive a 20% rebate of the purchase price.
The concept of intangibility unifies the collection, but what it means to be "intangible" is immediately put into question by the artists. In a time when digitizing is eroding both our bodies and our traditional sociopolitical contexts, several of the works from Intangibles aim to re-embody experiences whose tangible forms have been altered, de-emphasized, or made obsolescent. These works range from being incredibly involved (BodyCartography Project offers 25 "performance interventions" in which an artist will meet its buyer in a public space at an agreed-upon time and perform a dance) to incredibly simplified (K-HOLE is selling a champagne cocktail with an uncirculated mint penny dropped inside, topped with prosecco), but all speak to this reclamation of tangible, bodily experience as understood through spatial orientation, a compensation for a physicality that we've been slowly forfeiting to the data stream.

Disappear With Me by Alec Soth
$100 (Edition of 3)
Photography has become less about preservation and more about conversation. Maybe the most salient example of this shift is Snapchat; a mobile-based application that allows users to send photos and videos which automatically delete after being viewed. Renowned American photographer Alec Soth invites you to disappear with him, and spend a few days conversing with him through Snapchat. Over the course of the conversation, Alec will send the buyer a series of twenty-five original photos, which may vary from beautifully composed landscapes to simple shower selfies depending on how the conversation develops and the nature of the narrative that emerges. Each photo will only ever be seen by Soth and the buyer, and will disappear immediately. The buyer may choose to send Soth photos in return as part of the conversation. After each conversation is completed, the Walker Art Center will interview the participant and publish a non-visual documentation of their experience.

Köfte Kitab Kebab by Slavs and Tatars
$12,000 (Edition of 1)
For their Intangible, Slavs & Tatars will travel to the home or office of the buyer and spend a day or two with him/her, diving into their library, conversing with the buyer about certain texts, drawing connections between lines of thought, investigating the nature of the buyer‘s interests, and sharing their process. Upon the completion of the reading group, they will choose 2 to 3 of the buyer's books with the eventual aim of incorporating them into the Kebab sculpture. Upon returning to Berlin with the buyer’s books, they will continue the discussion remotely, and choose the remaining volumes to be skewered from their personal collection. The purchase price covers travel and accommodation costs for the artists, and the personalized reading group experience. The sculpture—as the form that frames the nature of the interaction, and a by-product of the newly formed relationship between the artists and the buyer—will also belong to the buyer.
Other Intangibles meet this displacement by challenging our very concept of material existence. So we have works like Suburban Seastead by Andreas Angelidakis, who is selling digital property on the online virtual world Second Life for 1 million Linden dollars ($3,986.12), and Anonymous Fantasy Online Identity by Metahaven, who, for $299 more, could create a visual online identity to use when you enter your new virtual home for the first time. While these artists are ostensibly designing virtual lives, there are material implications to avatar construction and digital renderings: being an image on screen is also being a node in a network, which involves hard-drive space and bandwidth limitations, data centers and power grids, racks and cooling fans, cables and wires burrowed in our soil. So, when artists offer PDFs (Claire Evans), voicemails (Martine Syms), apps (David Reinfurt), and JPGs (Boym Partners), they're also inexplicably roping in a complex network of technologies that enable their very transmission and reception, acting much like containers for intellectual property (which is, incidentally, one of the most widely accepted forms of intangibility).

1 Million Linden Dollars (Edition of 1)
Suburban Seastead is a giant platform, situated in the ocean right off the coast of a family friendly suburb, existing within the virtual world of Second Life. Inspired by pirate seasteads and the unfinished concrete buildings that litter Southern Europe, this property is the perfect place to get away and spend some quality time with your thoughts. Look out onto the sunset and bask in the uninterrupted desolation of the semi-ghost town that is Second Life. Explore romantic ruins within 5 minutes flying distance. Greek architect Andreas Angelidakis is not serious unless YOU are serious and his agent’s motivation can only be described as “cautiously optimistic.” Potential eligibility for independent nation status within Second Life maritime/economic by-laws. Upon purchase of the building, buyer will be put in contact with the architect who will transfer over the possession of the building within Second Life (Second Life account required to assume ownership).

From $150 (Edition of 25)
closer is a practice in being present. It is a performance intervention for two people who are strangers (audience and performer) to one another in public space. It is an invitation for engagement and empathy. closer lays bare the power of live performance to facilitate a re-enchantment of physicality and presence. The buyer will select the length of the performance that they wish to witness. Each of the twenty-five performances will take place in a different public location, along the banks of the Mississippi or inside Minneapolis City Hall for example, and the buyer will not be informed of the location until shortly before the performance. Once the buyer meets the performer at the location at the agreed upon time, the performance will begin. The performer will be present with the audience member, to meet their tone, energetically and physically. Audiences will have the agency to choose how they watch, follow, and interact with the performer.
But any serious examination into intangibility also implicates temporality, so it's no surprise that many of the artists explore art's relationship with time. And what better way than through music? Composer Nico Muhly, for instance, wrote 12 ringtones for 12 separate buyers, but his sold-out piece — titled Canonical Tones — wasn't complete until each ringtone was installed and played by each consumer. Another music-based example comes from CFCF, whose Targeted includes selling micro-jingles and Instagram soundtrack music. But perhaps the most ephemeral experience goes to photographer Alec Soth's Disappear With Me (also sold out), which involved sending 25 original photos to each buyer through Snapchat, a mobile messaging app that automatically deletes photos and videos after being viewed. The piece is most significant, however, not because of its intangibility, but because of its inherent fleeting nature, becoming Soth's way of not only aestheticizing a communication tool, but also adding value to time itself. The ephemerality of Disappear With Me was really Soth's way of enhancing the ephemerality of the buyer's own experience, where it's less about the rarity of the artwork and more about the transience of the transaction. In other words, tangibility, in this context, becomes a question not about whether you can touch the art, but for how long it can be consumed.

$15 (Unlimited edition)
When a disaster captivates the media, newspapers frequently produce a particular kind of drawing: an architectural plan, or axonometric diagram, which shows with great precision how the event unfolded in space and time. These illustrations try to present the most condensed, complete, and impartial report of the event as known at the moment. “As time goes by, architectural diagrams of the past become more than just information. They are capable of stirring emotions, re-awakening memories, illuminating our connection to history itself,” says Constantin Boym. While Boym Partner’s previous series Buildings of Disaster existed as small scale miniatures of these buildings—assuming the form of souvenirs—Blue Prints responds to these architectural illustrations, taking the form of an edition of JPGs, drawing on the ephemerality of newspaper publishing, digital image culture, and the sometimes fraught speed at which media transmits the news.

$10+log(x) where x=# of users (Unlimited edition)
Multi is a contemporary multiple by O-R-G (David Reinfurt). It is software, a (very) simple application for making faces. Working from a limited stock of punctuation glyphs, Multi tirelessly assembles various configurations. At any one moment, Multi presents one of 1,728 possible arrangements, each a face built from minimal typographic furniture. Unlike a typical multiple that consists of many identical copies from one design, Multi is one original set of instructions constantly producing alternate versions. Multi is distributed as a password-protected download link, sent via email. The buyer’s email address is then collected and added to a running file that includes names, dates, and addresses of everyone who has bought Multi before. This data is included with the purchase of the software as a text file. The value of Multi increases as a network effect of the number of users who have purchased it. Every time Multi is reproduced, its data becomes richer.
This general uneasiness over ephemerality — an obvious consequence of a digital consciousness — manifests most clearly in anxieties about the future. While an antiquated stereotype of the artist portrays a tortured soul laboring over the creation of a great piece of art intended to "withstand the test of time," the artists here are often resisting that egotistical desire to project themselves or their artwork into the future. In fact, some of these Intangibles are interesting not because they disengage from the future, but because they are about the future itself: Claire L. Evans's FutureAbstract tailors PDF summaries of science fiction books to your "most relevant future" (determined through an online quiz), while Julian Bleecker and Near Future Laboratory's Design Fiction Services allows buyers to customize their own future through an audacious variety of options (ranging from a Quick Start Guide to something that doesn't yet exist to a "Wikipedia-esque History of a Fictional Company Related To Your Idea").

$1.99–$4,900 (Unlimited edition)
This Intangible offers you the chance to purchase your own Design Fiction. We (The Near Future Laboratory) can translate your whims, hunches, instincts, big-idea, question, intractable problem, business issues—and more—into a subtle, seductive representation that will (in all likelihood) serve as a totemic contemplative reflection. An object that, like a modern Crystal Ball, will lead you to greater insight. Your Design Fiction object may even lead you to the answers you think you need. Design Fiction archetypes: Product brochure ($399). Film trailer ($1699). Buzzfeed post ($19.99). Medical warning label ($19.99). Fictional algorithm ($90). Restaurant menu ($79.99). Package design ($299). Press release ($35). Classified ad ($9.99). Product unboxing video ($899). Wearables product advertisement ($99.99). Patent filing ($300). Many more options available online.

$11.99 (Unlimited edition)
A champagne cocktail of simple composition. One uncirculated mint U.S. penny dropped in a champagne flute, topped with prosecco. This work is an unlimited edition and is only available for purchase and consumption at the Walker Art Center Garden Café (ask Shop staff for directions). If you purchase this product on our website, your payment will be refunded. Cheers!
The absurdity with which these artists approach the future speaks in part to the idea that all art, regardless of definition, is ephemeral. From an audience's perspective, art has never been a solely tangible experience anyway; we're not meant to "touch" paintings in order to experience them, and any materials used to create so-called tangible art won't last forever — thus, making all art inherently time-based.

$5.99 (Unlimited edition)
Time piling up? Afraid of the future? No sense in worrying; every possible version of tomorrow has already been written, and is accessible to any student of the science fiction canon. Of course, successful people don’t always have the time to pore through hundreds of pages of Dick, Delany, LeGuin, or Bradbury, just to glean some useful predictions for the future. FutureAbstract is the most efficient way to absorb the key tomorrows of today’s most important science fiction visions. Musician and writer Claire L. Evans has read thousands of books and picked out the very best, most likely, most relevant futures—based on your needs—deliverable to your desktop as insightful PDF summaries that can be digested in less than 10 minutes. Don’t wait until it’s too late; get a head start on tomorrow!

From $40 (Edition of 10)
Electronic musician CFCF (Mike Silver) creates compellingly crafted pop songs that aspire to embody complex ideas. For his Intangibles contribution, CFCF will offer his services as a composer, creating customized personal jingles and commercial soundtracks for interested consumers. Buyers will present Silver with the idea to be embodied (whether it be an object, a person, an experience, a theme), and through a series of conversations with the musician, construct a final piece of music, in turn exploring the spectrum between jingles that advertise products, and jingles that are products in and of themselves. CFCF will also offer the option of purchasing digital ad space to activate each piece. For an additional cost, the buyer will receive a digital ad through YouTube’s advertising network, and design services provided by the Walker Art Center design department to create a visualization that accompanies the original piece of music.
But there’s a reason why Intangibles is billed as a shop of products without physical form. By using the shopping platform to exaggerate the conceptual dissonance, Intangibles is able to depict the modern consumer experience in an artistic manner, to re-fetishize scarcity and entrepreneurship in an otherwise overbearing free market, to disrupt the internalized values that we assign to actual tangible products. But beyond complicating these tenuous market relationships, beyond expanding what it means to be an artist in a digital world, beyond asking challenging questions about our differing values of art and commerce, what we also end up with is a subversion of the very idea of intangibility: Through their emphasis on "making impressions" rather than "leaving imprints," the works in Intangibles allow us to rethink our bias toward physical objects and re-envision our aesthetics on a grander timeline, offering lateral pathways that cut through the level of tangibility and place us on new timescales altogether.
After all, if you widen the temporal scope, everything starts becoming ephemeral — widen it a little bit more, and everything becomes intangible. ☐

$499 (Edition of 5)
Dutch designers and artists Metahaven are long-standing critics of the “real name” identity boxes that come with the cloud computing oligopoly. For their Intangible, they will design a visual identity for the buyer, expressed through a set of digitally designed images for Twitter, Facebook, Instagram, Tumblr, WhatsApp, Snapchat, YouTube, or other platforms you may be using. The actual piece will arise after a process of exchange and dialogue between the buyer and the artists. Upon initiation of the process, the buyer will be asked to provide sentences about themselves, visual materials such as photos, and examples of things they are passionate about, wish to be associated with, or on the other hand, their deepest thoughts and dreams. These will be transformed into a visual world that is theirs alone. The buyer can order this identity for themself, or as a gift for someone else. The final identity will be shaped around the buyer like a tailored garment, offering a compelling hybrid of opacity and expression inbetween the default, the pop, the political, and cinematic self-imagination. It focuses on cross-platform experience, becoming a fantasy made real.

$2,500 (Edition of 3)
With The Flicker of Projected Light, Oscar-nominated documentarian Sam Green will create a custom cinematic experience for the buyer. Green and the buyer will enter into an extended conversation over email that will lead to a screening. Green will travel to a city of the buyer’s choice (within the continental United States) and create a unique and ephemeral cinematic experience—it could be a film projected at a massive scale on the side of a building, or a backyard 16mm screening on fog, or a film viewed on a laptop while traversing the city in a taxi. Whatever form the screening takes, the experience will reach for the sublime and aims to linger in the buyer’s thoughts for some time after. The screening will be for the buyer and one guest only and will not be documented in any way other than that the buyer will receive a framed certificate stating that he or she is the owner of the memory of the experience.
Marvin Lin is a Minneapolis-based freelance writer and editor-in-chief of music webzine Tiny Mix Tapes. He has served as an editor for Pitchfork and the University of Minnesota’s alternative magazine The Wake, and authored the 33 1/3 book Radiohead’s Kid A. You can reach him at marvinylin@gmail.com and find some of his writing at tinymixtapes.com as “Mr P.”
Selected press:
The New York Times
Wired Magazine
PBS NewsHour
Vice
